After the Scouring
So reading too much Tribe 8 recently, and a discussion with Ben Monroe about a “Stress” mechanic for RuneQuest III, lead me to a new campaign setting, currently in use for my Thursday evening game:
July 2nd 2014, 12:17:32 GMT. In the Large Hadron Collider at CERN in Switzerland, a unique collision event occurs. At the Great Circle of Mortimer’s Crossing, in the realm of Shistaval, Queen Mab of the Houses of the Exile attempts a great weaving to escape the oncoming night.
Two events collide. A door is unbolted, briefly, just as a battering ram is applied to the other side…
The scouring expands at near light speed, with a depth of some 700 milliseconds. Inside the wave front space, time, matter and energy have different properties. After its passing, things are almost as they were before. Almost.
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