After the Scouring

Posted by on Apr 27th, 2007
2007
Apr 27

So reading too much Tribe 8 recently, and a discussion with Ben Monroe about a “Stress” mechanic for RuneQuest III, lead me to a new campaign setting, currently in use for my Thursday evening game:

July 2nd 2014, 12:17:32 GMT. In the Large Hadron Collider at CERN in Switzerland, a unique collision event occurs. At the Great Circle of Mortimer’s Crossing, in the realm of Shistaval, Queen Mab of the Houses of the Exile attempts a great weaving to escape the oncoming night.

Two events collide. A door is unbolted, briefly, just as a battering ram is applied to the other side…

The scouring expands at near light speed, with a depth of some 700 milliseconds. Inside the wave front space, time, matter and energy have different properties. After its passing, things are almost as they were before. Almost.
Continue Reading »

Egad, how time flies…

Posted by on Apr 27th, 2007
2007
Apr 27

Well, bit the bullet finally, after another month (near as damnit) of distractions and sidetracks (health issues, work and trying to keep my faltering current game going in the midst of various personal crises (one of the players is undergoing a trial seperation from his partner, one of the other players is in the midst of moving…)). Finally posted the two parts of the essay on Stormbringer rules additions / variations I originally wrote some three years back for the Stormbringer zine that never was. Much of what is in them is shortly to be superceded by the new Basic Role Playing core book but that’s life I guess, and I still hope the project and firearms rules will be helpful to GM’s.

Also, finally, “The Multiverse and how to get Around it” sees the light of day. Howard wrote the original as a draft chapter for an Eternal Champioin book that never happened, and I approached him about reworking it for that Stormbringer ‘zine project, which he generously agreed to. The version presented here is the one that would have seen print if that project had happened.

And, last but not least (certainly in my thinking), I have finally got the home page and submission guidelines for Uncounted Worlds up (and probably full of typos, knowing me…).

Things are finally moving…

Time to get things moving.

Posted by on Apr 3rd, 2007
2007
Apr 3

Well, things have finally quietened enough at work that I’ve been able to spend a leisurely lunch break fiddling with the site, and guess what? I finally traced the setting that was mucking up paragraph formatting when I was trying to post stuff back before March decided to be a horrible month!

So it’s onwards and upwards – time to get some content up here and start seriously pulling things together for Uncounted Worlds issue one.

« Prev